Narrator

Jim Meskimen

Jim Meskimen
  • A remarkable collection, Robots through the Ages includes stories from some of the best writers of science fiction, both old and new.

    This anthology, with an introduction by Robert Silverberg, offers a sweeping survey of robots as depicted throughout literature. Since the Iliad—in which we are shown golden statues built by Hephaestus “with minds and wisdoms”—humans have been fascinated by the idea of artificial life. From the Argonautica to the medieval Jewish legend of the Golem and Ambrose Bierce’s tale of a chess-playing robot, the idea of what robots are—and who creates them—can be drastically different.

    This book collects a broad selection of short stories from celebrated authors such as Philip K. Dick, Seanan McGuire, Roger Zelazny, Connie Willis, and many more. Robots through the Ages not only celebrates the history of robots and the genre of science fiction, but the dauntless nature of human ingenuity.

  • Johnny D. Boggs turns the battlefield itself into a character in this historical retelling of Custer’s Last Stand, when George Custer led most of his command to annihilation at the Battle of the Little Bighorn in southern Montana in 1876.

    More than forty first-person narratives are used—Indian and white, military and civilian, men and women—to paint a panorama of the battle itself.

    Boggs brings the events and personalities of the Battle of the Little Bighorn to life in a series of first-hand accounts.

  • The summer warpath began in late spring 1876 and was one laid out under the command of General George Crook, perhaps the most experienced Indian fighter in the United States Army at that time. Among other officers under Crook’s command was the daring and resourceful Lieutenant Colonel George Armstrong Custer and the 7th Cavalry. The purpose of the campaign was to round up the wild tribes of the Cheyennes and Sioux and place them on reservations.

    Walt Staley is a drifter, a man who works only long enough so he can get enough money to be traveling again. He rides for Fort Laramie, where he successfully enlists as an Army scout under General Crook.

    Before Staley arrives at the fort, he is forced by roving Indians to stop at an Army hay camp, where he meets Dave Allison. The two become friends, especially after Allison is transferred to active service under General Crook.

    Finally, there is Patrick O’Hara, who considers himself the ace reporter at the Chicago Herald. He wants most of all to be attached to Custer’s regiment, believing that Custer alone will be able to subdue the wild Indian tribes. He is disappointed when his editor instead sends him to be attached to General Crook’s expeditionary force.

    The events that follow will change the lives of these three men forever.

  • Black Mike

    Sam Cassidy comes home to find himself in a series of tense confrontations. His father expects Sam to work for him at the local bank, and Sheriff Ben Faraday, for whom Sam worked the previous summer as deputy, is suffering from a terminal disease and wants Sam to become a deputy again. "Black Mike" Nickels wants to expand his use of public land and bring in more sheep, backed by guns. The Cattlemen's Association has vowed to stop Black Mike, but Sam's decision to become a deputy could make enemies of them both.

    Gun in His Hand

    Dane Coe is returning to Ogallala in Nebraska Territory at his father's request. He is met at the train depot by Ed Lanning, ramrod for Sam Drew's ranch, and Frank Ashton, a young gunfighter. Sam Drew will do whatever it takes to get the railroad to end its track on his own land rather than the land owned by Dane's father.

  • Now available for the first time with two additional stories!

    Have you ever wondered what it's like to be bitten by a zombie or live through a bioweapon attack? In Cory Doctorow's collection of novellas, he wields his formidable experience in technology and computing to give us mind-bending sci-fi tales that explore the possibilities of information technology—and its various uses—run amok.

    "Anda's Game" is a spin on the bizarre new phenomenon of "cyber sweatshops," in which people are paid very low wages to play online games all day in order to generate in-game wealth, which can be converted into actual money. Another tale tells of the heroic exploits of "sysadmins"—systems administrators—as they defend the cyberworld, and hence the world at large, from worms and bioweapons. And yes, there is a story about zombies too. Plus, for the first time, this collection includes "Petard" and "The Man Who Sold the Moon."